We're nubs.
I'm gonna preface this post by saying, I understand that quite a few of you may be farther along than we are, and when you read this, you'll probably say to yourself, "well duh..." To that, I don't care. Just bare with me...
Last night we're attempting the Princes.
One, two, princes kneel before you. That's what I said now =P
Anyway-- we're on the princes, and we're wiping everytime we hit Keleseth. Fucker. Everything up until that point is fine; we're keeping the beach balls up in the air, DPS is target switching and staying away from eachother on the rifts...but those damn black orbs are fuckin us up. We wiped maybe a dozen times. I tried tanking them, and was still losing em when I needed them most.
We were theorycrafting sons-o-bitches; trying to figure out different ways for the OT (me) to grab em fast and furious like when Keleseth became empowered. It worked, somewhat--but still failed. We couldn't figure it out. Some were claiming bad luck (RNG), some were convinced that dps was mis-targeting--at the end, I just knew we were doing something wrong.
Now-- I'm a huge fan of simplification. I like to take a step back, look at the problem, and think of the easiest possible way of solving it.
I couldn't think of shit last night.
Sometimes, my guys (and gals) are sooo in tune with their toons and the game mechanics that we tend to view things very microscopically; tearing down minute details as opposed to taking a step back and looking at the big picture.
Today, I consulted my RL friend that has a tight Alli raiding guild on Cenarius (don't hold the alli thing against him, he's good peeps).
Anyway....Here's the solution......
DRUMROLL PLEEEEEEASE
Move the fuck away.
Yeah--thats it.
The OT builds a shit ton of aggro, then right before Keleseth gets empowered, he picks up orbs and moves out of the way of the rest of the raid (Keleseth won't move); that way no one can cleave or accidentally AoE the orbs on him, and as long as dps watches their threat, everything is mother-F'n peachy.
/sigh
I'm ready to one-shot the shit out of these asshats.
/Screenies incoming

News & Updates
April 15, 2010
Welcome home, everyone. Welcome home...
-Shyste
Showing posts with label Ice Crown Citadel. Show all posts
Showing posts with label Ice Crown Citadel. Show all posts
Friday, March 12, 2010
Thursday, March 11, 2010
...And the Professor Falls
Last night. One attempt. One shot, one kill =)
'Twas a thing of beauty. We had about a dozen wipes on previous attempts--mostly getting a feel for timing and learning the nuances of the fight. Our prior best was somewhere around 10% pre-buff...but after all those tries, we have it down fairly cold.
Tricks of the fight: DPS fast/ Heal good = win
After the fight, ran into blood wing to mess with the princes (still hear the Spin Doctors everytime I walk in there)...and are now getting used to this clusterfuck of a fight. More to come tonight...
for haz... and Ari =p
for haz... and Ari =p
Tuesday, January 5, 2010
NERF to Deathwhisper.......NOOOOOOO
It's official.
Deathwhisper has been nerfed.
Damn.
This sucks.
This was the first real fight that tested individual competency and prowess in 25 man.
It was work.
I'm really kinda upset that we didn't get her/him down before this happened.
Alternate 25 man Strategy
Credit goes out to Palmy on this one...
Groups stack behind Deathwhisper--watch the vid HERE.
From Bornakk:
The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.
Damn.
This sucks.
This was the first real fight that tested individual competency and prowess in 25 man.
It was work.
I'm really kinda upset that we didn't get her/him down before this happened.
Alternate 25 man Strategy
Credit goes out to Palmy on this one...
Groups stack behind Deathwhisper--watch the vid HERE.
******UPDATE******
One-shot after nerf.
No problems or issues. No creative strat.
Fuckin EZ mode now.
Thursday, December 31, 2009
Sated's Guide to: Deathbringer Saurfang
Ok guys. Here it is. Before you tear me to pieces, I realize the quality of this video is questionable--apparently my macbook isn't powerful enough to run wow, vent, safari and capture video at the same time.
The next one will be better. Oh-- and I know I probably sound like a douche; I improv'd the whole voice over at 2 am this morning....so cut me some slack =p
The next one will be better. Oh-- and I know I probably sound like a douche; I improv'd the whole voice over at 2 am this morning....so cut me some slack =p
Sunday, December 20, 2009
DPS Check: Deathbringer Saurfang
After 12 wipes over the course of 3 days, and roughly 4 different theories tested... we finally downed Saurfang.
2 Tanks, 2 Heals, 6 dps--we had ranged burn down the blood creatures at spawn, using chains of ice, and frost traps to slow them down. We got him to about 35% before his buff spilled over and put his mark on one of our hunters. The hunter went down, but Saurfang was never able to land enough hits to place another mark on anyone else.

Tuesday, December 15, 2009
Shout! Shout!
Let it all out. These are the things....well....err..you get the idea.
The Tears for Fears impromptu vent concerto is just one more of the many reasons to venture into the Ice Crown Citadel. And, if you've been, you probably know why. Trash is epically (sp?) fun. More so than Naxx used to be. And the overall feeling of the place--has more meaning I think. You've got the Ashen Verdict running around the place. It really feels solid.
Last night we went in with a mission, and pwn'd face in ways only Ash can describe. After 2 months of losing rolls to Buick, he finally threw me a bone and let me walk out with the Citadel's Claymore, which means I finally tossed out that hunter sword I was using. I rolled an 8 against him btw. He rolled a 67. Whatev. He gave it to me, I'm happy.
Anyway, we stumbled around a little bit in there--adjusting strats to suit our group. I wanted to impart a little bit of knowledge on ya'll, just to make it a wee bit easier.
Marrowgar
Burn Marrowgar. Bust player impales. Stop DPS before aggro dump. Repeat.
The fight mechanics themselves aren't too difficult--just remember the nuances of the fight and you'll be ok. I basically paired a healer and ranged DPS together, they spread 15 yds from eachother around the semi-circle in the room, tanks and melee in the center. This is so ranged can beak an impale of the healer next to them, and another group is close enough to do the same. Tanks need to be butt buddies on this one--and always move together. Remember he drops aggro after bonestorm, so DPS needs to stop and wait for tanks. If the tanks aren't close enough to eachother when one is picking him up, its game over. During Bonestorm, ranged just needs to stand where they are and take the whirlwind damage (they have a healer right next to them). Rinse and repeat =)
Lady Deathwhisper
Burn mana shield and adds. Focus Fire Sloth. Burn Deathwhisper. Interrupt frostbolt cast.
Group in the center of the circle. Tanks will split off to different sides of the room to aggro adds as they spawn. We Bloodlusted at the beginning, and all dps had a good 10 seconds to blow CD's and get to work. I had all dps burn adds quickly, and work on the mana shield during the downtime. She doesn't even come close to the 10 minute enrage this way. Adds after they're resurrected will get a shield that needs to be burned through, and occasionally Deathwhisper will turn an add into Sloth from the Goonies. Don't try to tank it, kite it and have ranged focus fire it down. Drop mana shield to 1 or 2 %, then when all adds are down, break it and have tanks pick it up. Burn her and interrupt all her casts. She casts on a nearly exact timer with mind freeze.
Gunship Battle (I'm on a Boat!!!)
Melee man cannons. Spam 1 then use 2. Kill the Frost Mage. Repeat.
Some strats tell you to split the raid and kite Bronzebeard on the Alli ship for the duration of the fight-- THIS IS RETARDED (Dee duh Dee) and highly unnecessary. Have melee on cannons DPSing the Alli ship--when the frost mage comes out (every 25%), the melee will be kicked from their frozen cannons. Have the 2 melee, a tank, and healer RocketJump to the Alli ship-- Tank kites Bronzy while the melee kills the mage. Takes 10 seconds. Once mage is down, jump back to horde ship, and get back on cannons. Rinse and repeat. Ranged dps a tank and 2 heals stay on horde ship and take down adds. EZ mode.
It was pretty late by the time we made it to Saurfang. He's the only one we weren't able to get down. I think the strat is gonna look something like this, though: Ranged at max range, Tank and melee stop dps at creature spawn, Ranged snare and dps the blood creatures. Got him to about 40%--but will definitely have him down either tonight or tomorrow.
Happy Hunting
The Tears for Fears impromptu vent concerto is just one more of the many reasons to venture into the Ice Crown Citadel. And, if you've been, you probably know why. Trash is epically (sp?) fun. More so than Naxx used to be. And the overall feeling of the place--has more meaning I think. You've got the Ashen Verdict running around the place. It really feels solid.
Last night we went in with a mission, and pwn'd face in ways only Ash can describe. After 2 months of losing rolls to Buick, he finally threw me a bone and let me walk out with the Citadel's Claymore, which means I finally tossed out that hunter sword I was using. I rolled an 8 against him btw. He rolled a 67. Whatev. He gave it to me, I'm happy.
Anyway, we stumbled around a little bit in there--adjusting strats to suit our group. I wanted to impart a little bit of knowledge on ya'll, just to make it a wee bit easier.
Our 10-man Composition:
Druid, Warrior Tanks/ 2 Melee 3 Ranged DPS/ Druid, Priest, Shaman Heals
Marrowgar
Burn Marrowgar. Bust player impales. Stop DPS before aggro dump. Repeat.
The fight mechanics themselves aren't too difficult--just remember the nuances of the fight and you'll be ok. I basically paired a healer and ranged DPS together, they spread 15 yds from eachother around the semi-circle in the room, tanks and melee in the center. This is so ranged can beak an impale of the healer next to them, and another group is close enough to do the same. Tanks need to be butt buddies on this one--and always move together. Remember he drops aggro after bonestorm, so DPS needs to stop and wait for tanks. If the tanks aren't close enough to eachother when one is picking him up, its game over. During Bonestorm, ranged just needs to stand where they are and take the whirlwind damage (they have a healer right next to them). Rinse and repeat =)
Lady Deathwhisper
Burn mana shield and adds. Focus Fire Sloth. Burn Deathwhisper. Interrupt frostbolt cast.
Group in the center of the circle. Tanks will split off to different sides of the room to aggro adds as they spawn. We Bloodlusted at the beginning, and all dps had a good 10 seconds to blow CD's and get to work. I had all dps burn adds quickly, and work on the mana shield during the downtime. She doesn't even come close to the 10 minute enrage this way. Adds after they're resurrected will get a shield that needs to be burned through, and occasionally Deathwhisper will turn an add into Sloth from the Goonies. Don't try to tank it, kite it and have ranged focus fire it down. Drop mana shield to 1 or 2 %, then when all adds are down, break it and have tanks pick it up. Burn her and interrupt all her casts. She casts on a nearly exact timer with mind freeze.
Gunship Battle (I'm on a Boat!!!)
Melee man cannons. Spam 1 then use 2. Kill the Frost Mage. Repeat.
Some strats tell you to split the raid and kite Bronzebeard on the Alli ship for the duration of the fight-- THIS IS RETARDED (Dee duh Dee) and highly unnecessary. Have melee on cannons DPSing the Alli ship--when the frost mage comes out (every 25%), the melee will be kicked from their frozen cannons. Have the 2 melee, a tank, and healer RocketJump to the Alli ship-- Tank kites Bronzy while the melee kills the mage. Takes 10 seconds. Once mage is down, jump back to horde ship, and get back on cannons. Rinse and repeat. Ranged dps a tank and 2 heals stay on horde ship and take down adds. EZ mode.
It was pretty late by the time we made it to Saurfang. He's the only one we weren't able to get down. I think the strat is gonna look something like this, though: Ranged at max range, Tank and melee stop dps at creature spawn, Ranged snare and dps the blood creatures. Got him to about 40%--but will definitely have him down either tonight or tomorrow.
Happy Hunting
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