Photobucket

News & Updates

April 15, 2010

Welcome home, everyone. Welcome home...

-Shyste









Showing posts with label Guild News. Show all posts
Showing posts with label Guild News. Show all posts

Thursday, April 15, 2010

Survey Says....

This NEW server is /win.

After being here for a week, I can honestly say its been one of the best decisions we've all made as a guild.
Some observations:

A. No basement virgins trolling in trade chat
B. No spamming of "LF non-fail...."
C. Players seem to be more mature, friendly, and generally of a higher caliber
D. Even at midnight on a Monday night I was able to get into 25-VoA and the weekly Raid...
E. And, if that isn't enough, even when we PuG we have players coming back for a 2nd night of raiding...

We're still looking for some ranged DPS, but we've acquired some great people since we've been here.
Last week, Haz, Cozz and I healed in a 25-ICC that someone set up, and Di dps'd. Topped the charts. We got Sated's name out there, and players are wanting to come over more and more each day. It won't be long till the guilds rockin' a few Shadowmourne's.....

Monday, April 5, 2010

When it's time to go...

For a short time, Sated was among the most sought after guilds on Blood Furnace; our players are knowledgable, friendly, willing to help with gems/chants/etc--they're just good...

For a short time, Sated was raiding 25 ICC (pre buff) and making it look easy...

For a short time, Sated had players in the top 3 of their respective classes (still do)...

But things change.

In an epic downturn of events, I ended up pissing off 8 people, and we've lost the majority of our raiders to real life issues (work, school, economic hardship). I've since been trying to recruit to fill core spots, but raiding late, and being on a low pop. realm really don't help the cause. At this point, its pretty much a wipe.

I've kicked all the non-active players from the guild.

Don't be sad for me, though.

I've got 10-12 of Sated's finest (including all of my Officers) in queue to transfer to a new, medium pop. server, where Sated will start anew.

We've run our course with trials and tribulations. We've developed and ameneded guild policy, found out what works for us, and now, we can implement it from the very beginning. We will hand pick our raiders, and cultivate a tightly woven 25 man team, forsaking all others. We're not looking to be the biggest guild on the realm, only the best =)

We're taking this week to get things in order and sell off the junk we really don't need to take.

Next week, Sated will have a new home...

Thursday, March 11, 2010

...And the Professor Falls

Last night.                           One attempt.                         One shot, one kill =)

'Twas a thing of beauty. We had about a dozen wipes on previous attempts--mostly getting a feel for timing and learning the nuances of the fight. Our prior best was somewhere around 10% pre-buff...but after all those tries, we have it down fairly cold.

Tricks of the fight: DPS fast/ Heal good = win

After the fight, ran into blood wing to mess with the princes (still hear the Spin Doctors everytime I walk in there)...and are now getting used to this clusterfuck of a fight. More to come tonight...


for haz... and Ari =p

Saturday, February 27, 2010

Dude, where's my car?

I wanna take a minute to talk about backseat drivers.

They don't work.

You can't reach the pedals from back there.

And when you try, you really just frustrate the people in the front seat, watching you...



Last night in 25-ToC (yes, 25-Trial), there was some, well, confusion, or, disagreement (among officers, no less) while we attmepted (yes attempted) The Twins the first time. Let me preface by saying that I played absentee for the first few fights. Serious lag had caused me to troubleshoot, delete game folders, re-configure addons, etc...I fought on Jarraxus, and then bowed out for a couple of Champs wipes. But, I came back, and was good to go.

Anyway, after 3 wipes on champs, I was able to get back in, and we downed em fairly easily. On twins though, well, things started to get hairy. Darth called for the one group strat that we always run; this is the only way we've ever been successful on 25. I watch as people don't stack, and some are running around getting orbs--we wipe. Here's where it all comes to the forefront. All of a sudden, the stacking model doesn't work. We need to try something different. I don't understand this. Why deviate from normal practice? Why deviate from the only method we were ever successful with on a consistent basis? And why argue about it over officer chat? That's what gets me. ToC: old news, proven strategy. Why are we all of a sudden wanting to change? Who's leading the raid?

Sometimes people just need to execute better. Case in point: Faction Champs. There were 3 wipes last night with no change in strat.

The difference between a success and a wipe: execution.


After all the latency issues and disconnects, I just really wasn't in the mood to re-justify the single group model-- we used the 2 group method, and downed em (with 90 sec till enrage). I just find it funny that people will go and question one strat after one wipe, when it was the most efficient way of doing it when the content was current. Oh well.

Needless to say we lost a few peeps lst night.

LF Competent 5k+ DPS to fill out our 25 again.

Thursday, January 28, 2010

Upcoming Raid Changes

Sated's raid progression has been phenomenal to say the least. Things that were once hard, are now a walk in the park. Ulduar is run for fun and we hardly flinch when entering ToC. Once ICC opened its door's to us in December, our guild has gone in weekly to demolish the first wing (which is practically on farm now, both in 10's and 25's) and we have been hammering at the second wing, gradually making headway.


However, for the past couple of weeks, we seem to have hit a wall when it comes to progression in ICC. Our 10 mans are being made slaves to the Plague Wing and in our 25 man, we make Deathbringer Saurfang fall before us, and then don't dare set foot in the Plague Wing. In order to work past this, we have decided to make a few changes and rules when it comes to Sated Raiding. The goal of this, is to continually progress in ICC, particularly when it comes to our 25 man runs. There is no other way to progress besides putting in the time, these changes and rules work to accomplish just that.


Starting on Tuesday, February 16th we will be running our 25man ICC at 9:15pm. We will pick it up again the following night, once again at 9:15pm. The raids will run till 12:30am and will be ended at this time, regardless of where we are. If we wipe during an attempt at 12:00, we set up to try again. If we wipe at 12:15 or later, we call it a night, to ensure that we do not run past 12:30 (this is all in servertime). 10man ICC runs can be scheduled at any other point during the week as long as it does not conflict with a 25man run.


  • Invites for 25mans will be sent out at 9:00pm sharp. If you wish to participate, you must be on by then. You should not be tied up in a RH, any other instance or doing dailies. If you are, you are expected to leave the groups you are in, and you are expected to use the 15 minutes prior to incoming summons at 9:15pm, to repair, get flasks, get reagents, enchants, gemming and whatever else you need to do to get ready to raid. If you need more that 15 minutes to get ready, plan ahead! You know when invites are going out and you know when you are going to be summoned.
  • If, at 9:15pm, you are not ready to accept your summon, you forfeit your spot in the raid to someone else. We have plenty of people who are more then willing to come and who want to come.
  • We know that on occasion something will come up that may hinder your immediate availability to prep for a raid. If this is the case, it is your responsibility to inform an officer who is partaking in the raid of your circumstances so we can hold your spot for a short time. These cases will be tracked so ensure that no one takes advantage of this. Also, the reason you are giving, will be evaluated by the officers.

There are also going to be rules for AFKing during raids.

  • At no point may a player go afk or "brb" during a raid unless there is an extreme circumstance. This is to ensure that we can dedicate as much time as possible to fights and progression. We all know about the chain of afk's that spring up the second the first one is unleashed.
  • Any afkness will also be tracked. If a pattern of this is found, it is highly likely that the individual will not be asked to raid for a while.
  • We will have designated, timed breaks. These will be for a duration of two minutes after each boss that is downed. In the event that we are stuck at a boss, which is going to happen, a break will be scheduled.
  • A readycheck will be brought up at the two minute mark, and everyone is expected to be ready to hit "Yes". This allows for tracking of afkness and ensures that we are ready to proceed.
  • Resetting computers is going to be lumped in with AFKing. We understand that if you need to restart your computer, you need to restart your computer. However, these will also be tracked to avoid any excessive restarting.

Please keep in mind that this is aimed at allowing Sated to further progress in raiding. Afterall, Sated was created on the grounds of being a Raiding Guild. Meaning, that our primary focus is just that, raiding. Until now, Sated has tried to accommodate its 30+ active raiding members, but it is becoming harder and harder to do, almost daily. When it comes down to it, the reason a WoW player joins a guild, is because the guild has similar goals as that individual and fits their schedule. It is not up to the guild to somehow manage to meet the requirements of ALL of its member, it is simply impossible. We know and acknowledge that this new raiding schedule will not work for all members, and we truly do wish that we could make it work for all of you. But it is time to setup guild standards and to see who is willing to adjust and willing to put in the work.


With this new raiding schedule, there is still plenty of time during the week, and even during raiding days, for guild members to fit in their weekly raids, RHs, dailies, play on alts, PvP or whatever else it is that they wish to do. With this small change we have increased the time spent in our 25man ICC runs from a choppy 4-5 hours to a solid 6.5 hours a week.


Something that is going to come with more time spent raiding harder fights, are wipes. There is going to a wipe, followed by another, and then another. What needs to be taken away from wipes, is the opportunity to improve our strategy and learn from it! Anyone who has set foot in any raid, knows that wipes are going to occur, and that we are going to reach a point where we are seemingly backed into a corner with no way out. The only way to beat the beast that is ICC, is to come back at it kicking, punching and pew pewing! For more on wiping with purpose, you can read a previous post made on this blog titled "The Price of Progression: Wiping with Dignity".


We look forward to making our way through ICC with all of you and making Sated one of the top competitive guilds on Blood Furnace!

Thursday, January 21, 2010

Guild Progress: It was the Heat of the Moment

Saurfang 25: Check.
Festergut 10: Check.



The state of the guild is looking very, very good. Great players gearing up each week, synergy smelting together like the 2 hot nurses I've been dreaming about peanut butter and jelly; every week I see progress being made--gearscores, dps, heals...its amazing.
 
We're almost completely outgeared of 25 ToC, save for a couple tinkets *Cough*
 
And next week we'll start delegating all 3 nights to 25 runs. Its time to push it to the limit.

Sunday, December 20, 2009

DPS Check: Deathbringer Saurfang

After 12 wipes over the course of 3 days, and roughly 4 different theories tested... we finally downed Saurfang.

2 Tanks, 2 Heals, 6 dps--we had ranged burn down the blood creatures at spawn, using chains of ice, and frost traps to slow them down. We got him to about 35% before his buff spilled over and put his mark on one of our hunters. The hunter went down, but Saurfang was never able to land enough hits to place another mark on anyone else.

The key to this fight is having some amazing ranged dps. They have to be quick enough to kill the beasts and get back on the boss before the next batch spawns; think Deathwhisper on steroids.



Congrats to: Richet, Stinky, Buick, Nebit, Coop, Aldo, Raydric, Vic, & Grok. Good job guys!   =)

Saturday, October 17, 2009

3 Drakes: Shyste of the Nightfall

I was almost logged and in bed tonight, when a couple of guildies asked me to join a Sarth 3D try. Now, we attempted this a few nights ago, and the closest we came was about 9%. Since then, further research reminded us that Tenebron is usually kited at enrage, allowing dps the precious time required, to finish-off the old dragon.

We're fairly well geared. Easily pulling over 5k--closer to 6 and 7, and Artagnan coming in at around 9k. No matter how hard we tried the other night, we just couldn't close. Fast forward to tonight. 2 others (dps) in the group different from last time: Another Mage, and a Shammy, geared ilvl232 or better...

DPS looked like this:

3 tries. 3 wipes.

4th try: We pull out the numbers you see above...and still die. I watched diseases tick Sarth down from 50k on...each tick dropping her HP lower, and lower, and lower, and lower, and lower, and lower, and lower...until......... BAM!

We pulled it off. All of us except for Buick, who had accidentally rez'd. That really sucks man, but we'll get it again for ya. I rolled an epic 41 for the Black Drake. /sigh

Tuesday, October 6, 2009

Pew Pew Kachoo!

After 2 attempts at Anub'arak the other night, the big spider (or beetle) dropped to it knees, yielding to us its purple-pixelated shinies in all their glory. The 10 man story of ToTC finally came to an end, revealing to us its Heroic couterpart.



/Happy Ending

Fastforward to the first attempt at heroic: wipe. wipe. wipe. /cursingattheworldWTF

Wipe. This shit is hard ReDONKULOUSLY hard.. Damage is increased by like 1000000000%, we have spawn timers to deal with now, more fire, more fire, more fire. We kill the magnataur, but sustain casualties. Jormungars aren't even phased by us...dead.

/sigh

Wednesday, September 30, 2009

SATED Raiding: Invites and Expectations

There has been a recent influx of players into the guild as of late, so I'd like to take a minute or two to discuss how raid invites will be determined, and my expectations as GM.

I've always been envious of the hardcore progressive guilds that run 25's. They see the best fights, and their gear is constantly ahead of the curve--I think a lot of you are on the same page.
However, in order to get to this point, I, as GM, need to be as smart in my decisions in creating a 25 group composition as I have been with our 10.

For those of you unaware, SATED's Core 10-Players consistently perform; Ulduar to mimiron (including some hard modes), and TotC at Anub. They are geared, know their classes inside and out, and are constantly working on making themselves better. Moreover, these players, have geared themselves out of 10 man's and are ready to tackle 25's.

Progressive is a term with multiple meanings. If you look at the top 15-20 geared players in SATED, they have all worked their way from heroics, OS, all the way through Naxx-10 and 25, and into some of the hardest fights the game has seen. They have proven themselves, and paid their dues. And to that respect, it doesn't make much sense for me to try and create a 25 core group with players on different playing fields. In order to succeed, we need to even it out. As most of you saw last night, 22 players with a wide range of gear rating can roll over sarth, but in the new tier of bosses, the dps just didnt cut it.

So, with regard to raid invitations--invitations will be passed to the players that are within the gear level of the raid. This information can be found on wow-heroes, and tells me where a player is at in terms of gear. This does two things:
1. Tells me who has the stats necessary for the fights, and
2. Puts loot into the hands of someone who has worked their way to it.
Gearing for 25's has never been easier-- conquest badges can be used on ilvl 226 gear, which will take you into 25 status, and triumph badges will take you into ilvl 232, which will help make our 25's get off the ground. Heroics is a great place to start, but doesn't give the experience that we will need to successfully run 25 raids. What I would like to see, is a secondary 10 push their way through Uld, get gear, and learn the fights; that way, when we are ready to emerge as a 25, the group has a decent grasp on the core mechanics of the encounters: it's much more fun to down bosses, than it is to struggle.

This week I will schedule a secondary Uld team to get off the ground, and will support them with strategies, raid consumables, and vent support (if I'm not in-raid) to help motivate their success.
So check your calendars-- let's work on gearing ourselves, and preparing for 25 success!

And remember, if you're in need of something, seek out an officer or raider for guidance:
JC--Chris and Peach
Chants-- Hazl and Norwin
Leather--Froshok and Bokuwa
BS-- Richet and Rose

Tuesday, September 29, 2009

One-Shotting the Champs (and Molesting the Twins)

Tonight, SATED stepped into the arena in pursuit of the faction champions. They weren't very cordial to us on our first visit, nearly two weeks ago--and I was expecting none the better tonight. Our very first attempt...without solace or mercy, we crushed those champs like a little kid holding a good humour bar, when a bigger kid runs over and smashes that icecream all up in the little kids face =)

Our Draw: Holy Pally, Resto Sham-wow, Mage, Hunter, Warrior, DK.

We focused on the Heals first; Holy Pally wore the skull. Had droods cyclone the shammy, hunter (sleeped the pet), and warrior, rougue sapped the mage, mage sheeped something...and we all went to town. Bloodlust right off the back, wailing away at that mofo. At about 20% had to start interrupting so he couldn't bubble, and before I knew it: dead. Our CC'ers had to switch it up cause of DR, but did an awesome job--switched right over to shammy and started taking him down. The shammy went much quicker. 2 down, all dps left...cyclones holding guys up in the air, hunters pet running around so I deathgrip it and make puppy chow out of it (cause it was annoying as F%#@), then we switch to the warrior, and he can't even get a whirlwind off before he's kissing the ground. The last 2 were a joke. Curb stomped both of em, SATED style.


Congrats to the guys Team for one-shotting the champs. It really was mind over matter on this one. And grats on defeating the Twins without incident (I really was expecting a more difficult time with them). This week we take on Anub!

Tonight's Team:
Myself, Rakshas, Whoapaw, Maeda, Norwin, Konata, Bokuwa, Artagnan, Cooplan, & Righteous

Monday, September 28, 2009

A Shyste Story: What It's Like to be GM

Rewind to December 2008.

I'm on the phone with my buddy Anthony, after having just installed WoW, and he's walking me through the character options. Moments later, a level 1 Pally and Lock go shredding through Durotar, killing all the boars in sight...

Levelling was frustrating at first. I got lost easily, and it was a real struggle when Ant wasn't there to help me out. But, things gradually came together, and as I approached 55 I became intrigued with the Death Knight. So I rolled one...and never looked back. I found SkeletonJacks site--which got me learning about game/class mechanics, addons etc. And about a month after I opened as a level 1, I dinged 80. I never really instanced much while I levelled. The guild I was in at the time, was really a waste of space. They were unhelpful, and not very friendly. It wasn't until Deathroses invited us into H&G that I really started enjoying a multi-player experience in the game. After all, it was then, that I met a lot of the people that make up SATED now.

Fast Forward to a Month ago.

Friendless in H&G (besides Di), I decide to go rogue (not re-roll, but being mischevious) and create a guild to try and get all the people I enjoyed playing with, back together. Some had moved on to Impact Players, others to Deathgrip--and I remember thinking to myself, "man, I hope this doesn't fail."It was a little slow going at first...I even had my doubts. The first week was the toughest.

Fast Forward to the Present.

SATED is in full swing; tackling the raids that once seemed impossible to get through. I still remember back to when Di and I were the only ones in the guild. As it turns out, my doubts about forming the guild couldn't have been more wrong. 10 man (and woman) progression has been the pinnacle of our success: working on TotC and the very end of Ulduar. The guild is almost ready to step into the 25's arena, and I couldn't be more excited.

There are pros and cons that come with being a GM. I don't mind the scheduling, or the research. I enjoy the fights, and watching others get geared, fighting for top dps, downing a boss for the first time. It's cool to watch players graduate from Naxx to Uld, and wax intellectual about game mechanics, class nerfs, etc. But probably the greatest satisfaction I get, is from watching how guild members interact and help eachother. If there is a lone attribute that really contributes to the strength and synergy of the guild, that's it; and it makes all the difference.

The hardest part of the game for me, is in choosing the dodgeball team. We've got a lot of good players. A lot of good, geared players--it's really unfortunate to be forced to choose who goes and who stays. I absolutely hate leaving people out--I would never want to be left out, myself. Unfortunately, its just that part of the game we're trying to wade through, and hopefully, it will pass very soon.

So until that time that SATED is rolling 25 deep into Uld, and TotC, know that I'm trying my best to work people into the rotation (puff, puff, give), and still maintain a decent group composition. I'm right there with ya, so please be patient. It really is the hardest part of the job.

Monday, September 21, 2009

The Secrets of the Ranks

If you've been with SATED from day one, you know that I like to have fun with rank names (they were all TOPGUN call signs, I was Maverick). They've since changed, and I've had a few people ask about the ranks, and what they mean, essentially. So here they are:



1. GM rank (thats me)
2. Co-Founder (Diona)
3. Officer
4. Raider
5. Goonie
6. Ninja
7. Pirate
8. Chunk
9. Sloth


Di and I more or less share the same abilities. She's a great person, trustworthy, and a tremendous asset (even though her friggin cpu is broken atm).


Officers are persons that I consider to be intelligible advisors. They have proven themselves to be adult, fair, and supportive--they are definitely people to refer to with questions regarding classes, abilities, game mechanics, etc. And, they all have the ability to lead a well-run raid. Officers have the power to invite and /gkick, as well as full access to all bank tabs.


A Raider, by my definition, is a player that is geared to raid and has proven their ability to do so. With the exception of the gem tab, they have full access to all other functions, including editing officer and public notes, etc.


Now for the fun news: All other ranks with the exception of Sloth, are identical. I don't really see the need to change the limitations 9 different ways--but I wanted to have a fun set of ranks all the same. Pirates and Ninjas (and Goonies) is just plain cool. =)


In regard to rank design, I wanted access to go where access belonged. Gbank tabs 1 and 2 are filled with glyphs, pots, mats, etc for everyone to use, Tab 3 houses the guilds gem supply, and Tab 4 contains raiding items such as fish feasts, epics, patterns, etc. Eventually, I'd like to keep enough item enhancements there so that no one ever needs to use an AH (ie. leg armor, spell thread, etc.). Most of you know by now, that gems and enchants are yours free, so long as we have the mats, and theres usually not a problem. Hazl generally keeps enough enchanting mats for a small army, and we typically have enough blue quality gems for everyone (epics slowly building up). So don't hesitate to seek someone out if you need something =)



Free is the SATED way.

Monday, September 14, 2009

Into the Chamber...

Another night. Another raid. Another Sated first!

A One-shotting of Hodir last night has officially left SATED with merely 4 bosses left in Uld: Thorim, Mimiron, Vezax, and Yogg (not including Algalon). Gear is getting good, but teamwork is looking great! That being said, I really do see some big accomplishments coming over the next weeks; time for Vezax and Yogg to come down...

Sunday, September 6, 2009

Another Night, Another Raid...

Another SATED First!!!

Live action tonight! Iron council: DEAD... Freya: DEAD
It's as if nothing will hold us back! Every night we stroll into a new chamber is a night when that boss is DOA. Epic heals, awesome dps, epic tanks (including yours truly)...we are becoming a force to be reckoned with, and it feels damn good.

Didn't really bat an eye at Iron council. Those guys saw us and keeled over. Freya, on the other hand, was a huge bitch--but after a few wipes and a bit of practice, she went down like Alanis Morisette in a theatre =)

Thursday, September 3, 2009

Sated: Ignis Guild First!!!

Last night Sated ventured into Ulduar, after picking up more of its core players, and the results couldn't have been better! 6 Bosses downed in less than 2 hours...No wipes, and 6 deaths total.

And, the best part about it all: Sated one-shot Ignis!

That fire-crotch bastard has given us hell when we attempted him--but last night, we RickRolled him easier than the police bustin' up a highschool kegger. It was a beautiful sight. Sated is here.

Tuesday, September 1, 2009

See this Douchebag Behind Me???


PWND!!!!
Jaraxxus was one of the most rewarding kills I've had in a while--and I can honestly say that I'm looking forward to a few more this week. Sated's core group is coming together, and I foresee some great things ahead...

Friday, August 14, 2009

Sated: A New Hope

Yesterday, in a big *raise fist against the man* sorta way, I bought a vent server. I was already guildless--so why shouldnt I be able to still talk to my friends while we ran heroics? I'd been wanting to get a private server for a while now. So I did.

As I logged on, I got a hi from "Charlie" (anonimity here)--so I passed out the vent info, and we sat talking for a bit. We told some stories about the past, spoke of things to come...and when the topic of guilds came to the table, there was a sort of, pregnated silence--an unspoken solution, if you will. We had been looking for so long, but realized we were already home =)

Sated was born.

It was almost surreal. Word spread quickly, as if by some dark magic, whispers began appearing from the peaks of icecrown to the valleys of azeroth. And I stood, like kevin costner in a field of dreams-esque kinda way; they started to come.

Before I knew it, I had acquired 2 tanks, and 2 healers, and more would follow...


Guild Memorandum
Sated was created because by some divine intervention, a group of players that once loved to play together, had now split apart. We can't have any more of that.

A "guild", as defined by me, is a group of friends playing together with a common interest. And so it shall be (in big booming god-like voice).

Sated shall be home to good peeps, who enjoy playing together, gearing up, and progressing. All players shall be respectful and courteous to one another, and have fun playing dammit. There will be no negativity or finger pointing (unless its to laugh at someone), and players will occasionally be required to jump in and lend a hand when someone's gettin ganked.


This is our credo.


In all seriousness, I had no idea that things would move in this direction. But now, I'm glad they did. If you're looking for a hardcore, stalin-esque "you suck balls fix that chant" kind of guild, then sated is not for you. You will find that I am much more kick back, but organized none the less. When we're ready, we will focus on progression, and raids will be scheduled roughly around 9pm (like they used to be). I want people that enjoy playing together, that can have an open mind, discuss things from multiple points of view, and understand that true progression is sometimes measured in wipes.

In return, I promise that you won't find a more funner place to be =)

Thursday, July 30, 2009

Of Minced Words; from Conflation to Inflation

Somehow, something last night went awry.

What was meant to be a discussion on Guild organization, quickly turned into a debate about progression, and what the best path is. Out on the table was an organization structure much similar to that of a high end raiding guild: multiple raiding teams, including organization amongst healers, dps, tanks, etc. On the surface, I understand where players think that the top end players will be only raiding with themselves, leaving the others out in the cold...this was not intended to be the case.

Progression
When we speak of progression, we speak of multiple layers:
*Heroics (OS, VoA)
*Tier 7 (Naxx, Emalon)
*Tier 8 (Ulduar and beyond)

What was discussed by Kallion, Stone and myself, was a system designed to maximize the overall efficiency (and proficiency) of the players wanting to raid--creating 10 man groups consisting of 2 core veteran players, along with a group of similar gear level and experience. This would provide for a well run raid, but still allow a group to grow and learn to play together as a team.

What we particularly liked about this idea, is that not only does this establish consistent groupings and raid times, but it also helps move the group down the path of progression. Raiders will gear up together, learn to strategize on boss encounters, and synergize much the way that the Ulduar group did just merely months ago. Doing so also gives the aforementioned raid leaders more responsibility (and flexibility) over their group and times that they raid--and will generally get players into the raids that may have otherwise been left out.

What we typically want to shy away from, are farm runs in which 7 uber geared raiders are carrying others for gear. While it may be fine for alts of players that know the fights--there is a point when it becomes detrimental to player development. We want raids to be organized and planned (and fun =), but we don't want them to be AFK fests (dying on heigan and waiting for loot, dying on grobb and waiting for loot, dying on thadd and waiting for loot... you get the picture).


On Raid Scheduling:
It isn't as easy as one may think. Its easy to calendar a couple of raids. Difficult to get people to show, frustrating when they don't, and even more so when someone is left out. During my brief stint as a raid coordinator, I got to see this firsthand. And, believe it or not, players will send feedback to you both good and bad. Thankfully, most days were filled with good mail messages--but there were days with bad. Players that were left out, players unhappy about a loot roll or decision, etc. For this reason, the multiple group format was an attractive way to get other players involved in the whole process--there are some leaders out there in H&G, that we're aware of, and it would be nice to watch them take a team and make it successful.


Perhaps the ability to paint this picture clear is what was missing last night. Either way, merger or no merger, if you care or if you don't, this message needed to come across the right way; the way it was originally intended. If it was perceived as elitist, or seemed as though we were leaving players to fend for themselves, I do apologize. I think that one of the attributes that makes Honor and Glory as unique as it is, is our willingness to help our guildies-- heroic runs, gems, chants, general knowledge, levelling runs--and I would hope that no one would ever assume that that would ever stop.

Friday, July 24, 2009

Auriaya Down!

Another week, another boss killed. We're really rolling over these guys at an exponential pace. With the full weekend before the reset, I definitely think we'll see a few more fall. Ignis is on notice, as well as Thorim and Iron Council.

Good Job Guys!


And as a bonus: