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News & Updates

April 15, 2010

Welcome home, everyone. Welcome home...

-Shyste









Showing posts with label PvP. Show all posts
Showing posts with label PvP. Show all posts

Tuesday, March 9, 2010

WTH Happened to DR???

Arena.

Started this season on the Pally for fun. At first I anticipated myself going Ret and rofllmaostomping all over everyone, but the cost of PvP gear, along with my newfound enjoyment of healing, coupled with the fact I picked up 3 Holy-PvP pieces in Vault helped me decide to stay Holy in Arena.

I don't have any arena experience (about 50 games under my belt now). The last time I stepped in was on my DK with Nicc a few seasons back. Healing in one is a whole 'nother story. PvP gear just doesn't have the throughput that PvE gear does. Well, at least mine doesn't. I'm working on moving my way up--but for the time being, I'm only at 500 resil--and it definitely shows. If any of you out there know the ways of Holy PvP, and can give me a few pointers--Holler! 

So we're running 3's: Di's Hunter, Darth's Shammy, and Myself. A far cry from RMP, I know--but we've had our share of successes none the less...

Anyway-- that brings me to our losses. Now, Di and Darth are no slouches when it comes to damage and CC. But it seems that when we lose (and lose bad), the issue isn't so much that teams are that much better...it's more that they effectively take one of us out of the game. Which, I guess, would technically make em better, but whatever happened to DR?

Match against a Druid/Lock/DK-- I'm cycloned 7-8 times consecutively...no apparent DR.
Match against a Lock/Warrior/Something--I'm feared 5-6 times consecutively with no apparent DR.

As I get better I'm sure I'll find a solution  other than bubble or HoF, but what gives? Did DR change recenlty? I don't ever remember it being that bad...

Oh well.

Monday, July 20, 2009

Allies are Retards (and everyone knows you don't go full retard)


So I'm flying into Cross roads last night, on my way to turn in some quests for the huntard (which is lvl 22 btw), and I see the notorious "Crossroads is under attack" being spammed in my chat frame. After I landed, it took a second for me to realize that I wasn't flagged for pvp. I did a quick recon: couple of 80's, couple of 60's lvls. DK's and Pally's. Over vent, I asked Darth and Hazl for help, then switched over to my main, and headed out.

Now, I don't know about your server...but on ours, Allies are like child molestors; they prey on the young and weak, and lift their skirts to run away when someone their own size comes along. I swear, the ally on Blood Furnace must all be 12 yr old girls...

Anyway, I get there, single out the 80 pally in pvp gear, and instead of fighting me, he bubbles and runs, vagina blowing in the breeze. I really think ally balls are on a global cool down with their bubbles. Once he was gone, that left a couple of other DK's.

Now let me tell you, these two DK's (80's) have to be about the n00biest pair I've ever encountered. To make a long story short, they thought they could rez together and take me out...as other players were running around looking for more, I literally sat on their corpses, hoping to draw fire. They would rez, both drop D n D (morons) and do whatever they could do to take me down 5% (meaning i still had 95% HP left). A few of my Scourge strikes later and one is a whisper away from dead, and the other, is uhh, wearing frost resist gear. Morons. Don't they know they AREN'T suppose to go full retard?

/sigh

*Check out the pic up top--I <3>

Monday, June 15, 2009

Shyste Arena


[Shystechris & Redeemur]

Lately I've been messing around with PvP. I say "messing" because I'm dual specc'd PvE Unholy and PvE Frost Tank, and, my PvP gear is only around 700 resil or so. I'm still working on it =p.

I'm finding out though, that in 2's, even with my not-so-epic gear and 12/0/59 unholy spec, we're not doing too bad. At the end of our first week, our record is 22-19 and we have a 862 rating. We've come across some decently geared teams, and have had some very close matches. Really, the only difficult teams we've encountered have been gnome magex2 and druidx2... stealth and mirror images blasted us down quick.

For most other teams, we've done ok. I have extremely good luck with pet classes: other DK's, Locks, Huntards. They become exceptionally weak once their pets are down--last night, I zerg'd down a pet, then hunter, then waited out a pally. Me v. Pally, living through bubbles, deathstriking and death-pacting to stay alive...and I took his ass down with about 300 HP left.

Can't wait to get some Arena points and some new gear =)

Friday, June 12, 2009

Isle of Conquest: Blue Posts



An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.


Once More into the breach...

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?



Capture Locations

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.

Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).


Main Objectives

The Keeps
: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

Will you seize it?

Arena

I had my first arena experience last night, and I must say, it was FUN! Nick and I made a 2's team for S's & G's and jumped straight into ranked matches for the hell of it. Me at 650 resil, and Nick at about 600 himself, I shouldn't have to tell you what the outcome was, but it was fun. We ran 10 ranked matches, and went 2-8. Not bad for our first time, undergeared, together.

We just wanted to start getting some arena points for pvp gear, so if anyone's interested at all, let me know. Our team is Make it Quick. =)