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News & Updates

April 15, 2010

Welcome home, everyone. Welcome home...

-Shyste









Thursday, December 17, 2009

Week 2 in the Citadel

Last night was our second venture into ICC-10. Last night was the second time I caught an upgrade because Buick was generous...I think he's starting to feel sorry for me at this point. Nevertheless, I'm sitting just shy of 2k strength unbuffed, and it feels (in Borat voice) very nice.

The group I took with me this time was a tad different from last time. And we had a few that hadn't been before. Last nights makeup:

Warrior, Druid Tanks / feral, 2x DKs (3 melee) / Pally, Tree, Sham Heals.


Had to alter the previous strat to Marrowgar since we lacked the 3rd ranged dps. But that proved to be ok. Deathwhisper is a bit of a pain with 2 ranged dps. It's do-able, but much easier with 3 ranged. 3 seem to burn adds faster and switch back more quickly to mana shield. The gunship fight really doesn't matter-- although we did find that healers could just step to the edge of Orgrim's Hammer and heal the tank from across the void. Takes another variable out of play on that one. On Saurfang, 3 ranged dps proves invaluable--So moral of the story, choose group composition wisely grasshopper.

What I have been noticing more and more, is that as the fights progress, there's less and less compensating that you can do. Everyone needs to know what they're doing, and stick to the plan to succeed. And while that's a good mantra to raid by anyway, it's definitely true to form by the time you hit Deathwhisper.

On Marrowgar, if someone slacks on breaking the huge icicle, buick or I can run over and save 'em. No big deal. On Deathwhisper, if someone's spending too much time on the shield, then adds don't drop quickly enough for the other dps to get at the shield before the next wave comes. The fight becomes problematic. Especially when you're having to work against the whole physical-immune or magic-immune thing. Everyone needs to know what their role is, and be on their game--only deviating from the plan when it is absolutely, the only way out.

Remember kids, execution is key =)

So what did we learn today?

1. Create a Group Comp. that will suport your strategy with ease
2. Lay out roles for your players--make sure they know what they're doing
3. Execute said plan with navy seal precision
4. /pure win

5 comments:

  1. Catching up!
    Got to Deathbringer Saurfang before we had to call it, but we got the first 3 down.

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  2. Nice-- we tried him a little on 10 man after our 25 run last night. I think we have a legit strat for it. Got him to 30% trying it--but was too late to continue.

    Oh-- and anytime you feel like runnin around on blood furnace, just holler (we're really only needing like 3-4 more for a solid 25)

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  3. Find the jerk that has my name and delete his character. It's under level 10 since it's not showing on the armory.

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  4. Alternate sp maybe ??? =p

    Aryoch? Ariioch? AirEEOck?

    LoL

    ReplyDelete
  5. I believe you just made my case against alternate spellings.

    ReplyDelete