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April 15, 2010

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Tuesday, September 29, 2009

How to: Twin Val'kyr

At first glance, this seems like its a complicated fight--so I'm going to attempt to simplify it as best I can.

Premise
The fight consists of 2 Val'kyr: 1 Light, 1 Dark. Around the room, there are both light and dark portals, which can be clicked on, that will give you either a light or dark essence (buff). Damage is increased when opposite-buffed targets are attacking the Val'kyr (ie. dark players attacking light Val'kyr).

The raid is split into 2 groups: each with a tank, healer, equalized dps, and each team is assigned to a different Val'kyr. Team "A" that is assigned to Lightbane, charges themselves with the dark buff (except the healer, who charges light). The tanks pull, and dps goes to work on their assigned target. During the fight, black and white orbs float around the room--same colored orbs give a buff (that at 100 stacks= increased damage), and opposite colored orbs deal damage when touched.

Roles
DPS: damage the boss, pickup same colored orbs to stack the buff. When your Val'kyr starts casting Vortex, you must change your color to match the Val'kyrs, so that you are immune to the nova at the end of the cast. After the nova occurs, you change back to the opposing color, and resume dps.

When one of the Val'kyr starts Twins Pact, a shield is cast that must be broken by damage. If your Val'kyr has the shield, no action is needed. If the other team's has it, you'll need to quickly switch your buffs, and dps the other team's val'kyr until the shield is broken, and the cast has been interrupted. Then, change your buff back, and resume dps on your teams target.

Healers: Remember how you have a different buff from the rest of your team (but the same as your val'kyr)? This is because if your val'kyr gets the (same colored) orb, its a buff of increased damage, and if it hits your tank, its 5k damage--so run over it, it won't hurt you. You really only need to mess with the orb if its close to the tank and val'kyr, otherwise, leave em alone. Remember, your dps will be grabbing up the orbs that can damage you, so you are safe.

Tanks: Tank and Spank. You won't ever change colors. Keep your vision clear, and close watch on your raid as always. Save your cooldowns for your val'kyrs vortex to help out the healer. Its much easier when each tank calls out commands for their own team.


***For more information regarding the encounter, visit wowwiki here.***

2 comments:

  1. We do it slightly different, and I'm anxious to see how it plays out with the buff to their healing ability (up from 20% to 50% during Twin Pact).

    Anyway, we have each tank grab one and pull her to the opposite color buff swirly thing (but not on top of it!). The tanks are of the appropriate essence to start and never shift.

    We generally work the dark one so all DPS has the light essence. The healers all pick up the dark essence and intercept dark cotton balls for us. Just one team since the val'kyr share a life pool.

    If the dark val'kyr casts Twin Pact, we're all good and burn her shield down. If the light val'kyr casts it... well we used to be able to just DPS over the healed amount (and almost got the speed kill achievement doing so).

    DPS and healers would switch buffs to avoid taking damage from the Vortex and then would go back to what they were.

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  2. Yeah-- I've seen similar strats like what you've just described. I'd like to see it now witht he increase to healing, though.

    What I like about the one we ran, is that half of the raid is always safe, and half is always ready to burn a shield. Made things very easy.

    I tanked one, Darth tanked the other, and we each called out commands to our own team.

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