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News & Updates

April 15, 2010

Welcome home, everyone. Welcome home...

-Shyste









Wednesday, April 22, 2009

DK: Stat Weights/Gemming/Common Q's

I've done quite a bit of research in these areas... luckily there are a few people who have done the math for us, so I'm just gonna simplify everything here. If you have any questions though, please don't hesitate to ask =)


Hit and Expertise Ratings
Hit and expertise are important, because if you're not landing your attacks, you're not making the most of your dps, or threat (if you're a tank).

Melee Hit Cap is 262.3 (8%)
26 Expertise Skill is Exp. Cap

Its fairly difficult to expertise cap in heroic gear, even if you're gemmed. You should shoot for a minimum of 15 skill for dps, and make sure your dps'ing behind the boss. Tanks can always benefit until fully capped.

Any hit above 8% directly benefits our spells... Spell hit cap is 17%. Our spells include:
  1. Blood Boil
  2. Blood Plague
  3. Corpse Explosion
  4. Death and Decay
  5. Death Coil
  6. Icy Touch
  7. Frost Fever
  8. Howling Blast
  9. Pestilence
  10. Strangulate
  11. Unholy Blight
Obtaining 8% hit rating is NOT optional.

DK Stat Weights
This listing is from a DPS standpoint...

Hit > Expertise > Strength > Crit > AP > Agi > Haste > APR

Since most builds are going to scale with strength, stacking strength and crit will be very important once your hit is satisfied. With the new APR (armor pentration) factor, blood dps may choose to swap APR over attack power...I'll need to see some more numbers to be sure though.


Gemming
Do you really need the socket bonus? If not, gem for strength. Always. =)

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